The Problem With Mat Tees
Anyone who practices on a mat knows the compromise. The rubber tee moulded into the mat comes in one height, and that height is rarely the one you want. It is too low for a driver, too high for a fairway wood, and impossible to change when you move between clubs. Worse, the fixed rubber tee encourages a shallow, sweeping strike that flatters your mat game and betrays you on grass. Tee Claw removes the compromise entirely by letting you set a real tee at whatever height the shot calls for, on the same surface you were already practicing on.
How It Works
The Tee Claw is an anchor that grips the surface and holds a standard golf tee upright. Set it down, push a tee through, and you have a normal teed ball on a mat, on artificial turf, on packed dirt, or on ground too firm to push a tee into. Because you are using an actual tee, height adjustment works exactly as it does on the course, which means the driver setup you rehearse indoors is the driver setup you will use on the first tee. The elastic lanyard tethers the claw so it stays with you rather than launching down the range after a heavy strike.
Where It Earns Its Keep
Simulator bays and home practice areas are the obvious home for it, since almost every indoor setup is a mat with a fixed rubber tee and no way to change it. Winter range sessions on frozen ground are another, as is any range where the mats are worn or the tee heights have gone hard. Coaches and instructors tend to buy the larger packs because a bay or a lesson tee needs several, and because they get lost the way tees always do.
Beyond Golf
Tee Claw is not exclusively a golf product. The same anchor is widely used in baseball and softball training, where hitting off a proper tee on artificial surfaces poses the identical problem. That crossover is worth knowing if you have players in the family, though everything we stock here is equally at home in a golf bag.
Pack Sizes and Lanyards
The four packs suit an individual practicing alone, giving you spares for when one wanders off or a second colour for marking different stations. The ten packs make more sense for a team, an academy, a simulator business, or anyone running group sessions. Replacement elastic lanyards are stocked separately, since the lanyard is the part that wears first and there is no reason to replace a whole claw over one.
Not Sure Which Pack You Need?
For a home simulator or personal practice, a four pack covers it comfortably. For a lesson bay, a team, or anywhere several players share a hitting area, go to the ten pack. With over 50 years of combined experience in the golf business, we are glad to get on a one-on-one call and help you work out what your setup actually needs.